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Scott Miller, founder of Apogee Software (later rebranded 3D Realms), told reporters in 2016 about an unwritten rule between game manufacturers and magazine editors during the boom era of cheats: “Publishers handed secrets over with review copies so editors could use them to get out of tough spots, provided they followed one stipulation. "If you were the kid in the neighborhood with a subscription to NP, you were officially the king of class the day after that glossy bad boy appeared in your mailbox." “If there were going to be codes and secret unlocks, the developers had to provide that when the game was submitted for approval.” “Every game had to come to Nintendo to be reviewed and bug tested – whether it was a licensee’s game or Nintendo’s game-and one of the agreements was that Nintendo Power would have first access, from the time the game came through the door,” says the founding Editor-in-Chief of Nintendo Power Gail Tilden in an 2013 interview with Complex. The magazine regularly featured interviews with game creators, sneak peeks at upcoming releases, and a close relationship with Nintendo that gave the magazine unparalleled access to cheat codes. Nintendo Power reached a paid subscriber base of over a 1.5 million people five months after its first issue in 1988. “Those were a gold mine!” Hansen says, “and to get the cheat code to a game like Sonic the Hedgehog, allowing you to level-jump, only a month after the game came out, that was so exciting.” 1 source for cheats were found in the pages of magazines like Nintendo Power and Tips and Tricks. All The Cheats Fit To Printīefore the rise of message boards, gaming websites, and extremely detailed subreddits, a gamer’s No.
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“It even worked in the arcade version of Contra, so you could really be that cool gamer who had people watching you play with 30 lives.”īecause of the Konami Code, gamers now had a thirst for hacks-and the world of cheat codes was about to explode. “That’s the game and code that really stands out to me,” says Hansen. This finger-tapped formula also powered up Castlevania (50 lives), enhanced Teenage Mutant Ninja Turtles (giving characters silly noises as they walk), and famously altered Contra (30 lives). The Konami Code, named after the game’s publisher, lived on far beyond just Gradius. Tapping in this code after pressing start (one-player mode only) would give the player’s ship all the power-ups, making the game immensely easier. This seemingly small piece of code would become seared into the minds of early gamers: up, up, down, down, left, right, left, right, B, A, start.
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So he created a code that was easy to remember so he could breeze through the tough spots. In the early 80s, a video game called Gradius was in the process of being ported to ultra-popular NES, and the game's developer, Kazuhisa Hashimoto, realized the game was too difficult during its debugging phase-so difficult that Hashimoto couldn’t even beat the levels himself. Historically, the way to do this was to “PEEK” into a section of the code in memory, then “POKE” it with an alternate value before loading the game. So to alter those settings, a player needed to change the variables in the game code. During gameplay, those variables will change depending on how well-or how poorly-you’re playing. Among the many lines of code in a game, there are variables that indicate the amount of lives the game character has, how much energy is available, and hundreds of other attributes. These first cheat codes were known as POKE statements, a technique to reverse-engineer game code. “Also, maybe unintentionally, they can make games more accessible to inexperienced gamers.” "Cheat codes help with testing and iterating a game until it’s just right," Renne Gittins, indie game developer and executive director of the International Game Developers Association, told Popular Mechanics. But once a game was finished, it was easier for developers to just leave in their little hacks instead of manually pulling them out of the source code. In the early years of the gaming industry, developers baked cheat codes into games as a way to jump from level to level while beta-testing, Dustin Hansen, author of Game On!, told Popular Mechanics.
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Science & Society Picture Library Getty ImagesĮarly cheat codes weren't really cheat codes at all-they were developer tools.